Saturday, April 28, 2007

Pinball FX (360) - Review


Photo grabbed from http://www.flickr.com/photos/rhoran/291278554/ 

 

"Pinball FX fills the gap currently in the 360 lineup with a good solid graphics engine. Live Cam support is a plus!"

 

Well this was a surprise. I dove into the Xbox Live menu and with no previous announcements the word Pinball lit up. Well I just had to give that a try. With a couple of plays I was hooked and just new I had to part with the hard earnt (800pts) to get this!

First off the presentation to the game is pretty standard stuff with all the Arcade releases so far. You get the choice of three tables:

SPEED MACHINE: A full auto themed table with ramps being the main feature. A fast paced table with in game missions such as dB challenge (you have to crank your sub woofers) and Tune Up. The most popular table of the three on offer. You'll spend most of your time here!

EXTREME: I'm a little lost on the exact theme but it seems to be mostly eXtreme sports. The most disappointing of the three tables. The layout is too cramped with it's split level design restricting the action to two half layouts. The music is a real lamo Prodigy wannabe. Not much fun here.

AGENTS: 007 rip off with a perhaps more modern edge feel to it then James himself. But the famous licenced to kill agent need not worry. This is a mediocre table with loads of wide open space allowing a fast paced game. Features some great flash light effects that add to that "I'm playing this at the milkbar" atmosphere!

A couple of interesting non traditional features are included with Pinball FX. Firstly there's the interaction of the Live Cam. Not only do you get to see other players on their cam's in the Multiplayer option (I'll touch on that in a moment) but you can choose to play the game with the camera in a Eye Toy style game of pinball. To be honest I failed to get any real joy out of that style of play as the nature of pinball is sharp reflex reactions to be in the game. The camera (despite much fine tuning with the in game options) failed to deliver. Although there were some scores online that made me wonder just how the heck they managed!

The main pulling feature I've found lies in the multiplayer online play. Here you can either set up a game or join a lobby. The main aim of multiplayer is a "first across the line" style of game where you pick a finish line score and a penalty (either 0%, 10%, 25%, 50% or Take Everything) for a loss of ball. This is where Pinball FX shows it's reason to download. You get to see the players up top with the camera feeds displayed and a line marking out live score progress. It's great to see the opponents marker slide down after a lost ball. But if they trigger off a special feature of the game then it could be Game Over real quick!

A couple things I didn't like were some of the table designs are a bit wonky. One of the ramps in Speed Machine tend to just chuck the ball down the side chute every time. Hardly the reward you'd want to get for making the ramp! Also the multplayer would need a better ranking system.

But for a measly 800pts this is one download that is worth the effort. The overall feel of the game just works. The rumble motions mimic the actions of a real table. A big plus here is the promise of new tables to come. Here's to hoping for a Halo themed table! Give Pinball FX a try!

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